I am Jose El Khoury, a dedicated computer engineer with a passion for developing innovative solutions across various domains.
With a strong background in web development, Java, Spring Boot, Python, AI, and Unreal Engine 5, I bring a diverse skill set to every project I undertake.
My approach is analytical, and I thrive on challenges that require creative problem-solving.
Developed a cooking channel website, nafasbettabekh.com, where you can view and search existing videos of the channel using HTML, CSS, JavaScript, PHP, and MySQL.
Designed and implemented the PayMyCheck website "scan, check receipt and pay" for my role at Neorcha, utilizing REST APIs, HTML, JavaScript, and CSS.
Created a web application that organizes employee schedules based on individual preferences and administrator input using HTML, CSS, JavaScript, PHP, and MySQL.
Developed a website for my final year project, SLP Scan Link Pay, which facilitates online shopping from a specific mall through a third-party payment system.
You can check the report here: Scan Link Pay Report
Created a simple 2D war game using Java GUI with multithreading capabilities.
Developed the backend for my final year project using Java and Spring Boot, implementing a microservices architecture, and a third party payment service.
You can check the report here: Scan Link Pay Report
Created a microservice at Neorcha that manages bookings for a mobile app using a third-party service.
Implemented the backend for the PayMyCheck website during my time at Neorcha.
Developed a 2D truss builder and analysis program in Python that calculates displacement, stress, and reaction forces.
You can find the report here: Truss Solver
Created live mask detection software using Python libraries and machine learning, providing real-time feedback on whether individuals are wearing masks.
Trained a small version of LLaMA2 using Google Colab.
Developed an API for a paintball turret that automates aiming using human recognition based on camera input.
Acquired skills in Paper 2D game design by creating a 2D template using existing assets.
Developed a multiplayer FPS game focusing on mechanics (without assets) to enhance my skills in multiplayer and 3D mechanics.
Currently developing a 3D top-down tower defense game.
Bachelor Of Computer Engineering – Holy Spirit University Of Kaslik.
Baccalaureate in Life Sciences – Sainte Famille Maronite - Batroun.
Audio-visual assistant at USEK's Cinema Archives (2017-2018)
Part-Time Java Backend Developer at Neorcha (Feb 2021 - July 2022)
YouTube Manager (Aug 2020 - Nov 2022)